Sunday, October 29, 2006

The Maze: Ancient & Modern

During Lee Daniel Quinn's visit, he shared the following lecture with us:


The Maze
Ancient & Modern
By Lee Daniel Quinn
(Author of many maze books)


THE MAZE OF MINOS
The most famous maze of antiquity is the legendary maze of King Minos of Crete. According to Greek Mythology, Thesus, son of the Athenian King Ageus, was condemned to death and his fate was to fight the Minotaur a beast so dangerous that it was kept captive in a labyrinth cave below the island of Crete.
Thesus carried a ball of twine into the labyrinth and was able, after he had slain the monster, to find his way to the surface and freedom.

THIS DESIGN IS ANCIENT
The maze described in the legend is not a new idea. This design element predates the Greek civilization by thousands of years, with its earliest use found on the walls of prehistoric people.
In Britain, there are, in museums, artifacts traced to the Mesolithic period. In the Spanish Pyrenees, an ancient people called the Aurignacians drew maze patterns on the walls of their caves some 14,000 years ago. Similar designs appear in such diverse places as Scandinavia, the Middle East, Africa, the FarEast, and even in the state of Arizona here in the United States.

THE DESIGN AS PART OF RELIGION
As with almost all prehistoric art, it is believed that this design had religious significance. For example, the Pima Indians of Arizona believed that the maze was a map of the spiral path that led the tribe from the underworld to the surface where they prospered.
The Roman historian, after visiting Egypt and the famous pyramids, reported a sight which he claimed to surpass the wonder of these tombs. This was a 3-dimensional maze, built by Pharaoh Amenemhet III on the site called Crocodilopolis, and consisted of nearly 1,500 rooms housed in twelve roofed courts and all enclosed in one wall. Underneath this maze was another set of rooms or caves where the embalmed bodies of the sacred crocodiles were interred.
The earliest Scandinavian representation of a maze symbolized the Spring Equinox as the liberation of the sun from the maze of winter's darkness. These people celebrated this with a dance, and the site on which these rites were performed was always inscribed with a classical labyrinth pattern.

THE EARLY CHRISTIAN SYMBOLISM
The Christians may very well have adopted such sacred Scandinavian places to build their new churches. Whatever the derivation, the maze pattern was a very highly regarded symbol in Christian folklore. Maze designs were a part of the official raiment of medieval Christian emperors. Today, these designs can be seen in mosaics on the floors of many old cathedrals.
The general belief is that this pattern represented the complex folds of sin that surrounded men, and the impossibility of man, alone, extracting himself from that sin without the help of Divine Providence.
As the Crusades drew to their unsuccessful close, Christian pilgrims found it impossible to make the pilgrimage to Jerusalem. It was then that the idea of a symbolic pilgrimage became popular in the Christian world, and certain hallowed places such as Cantebury became destinations for such expeditions.
After the real journey (in those days) to the Cantebury Cathedral, the pilgrims followed, on their knees, a labyrinth on the church floor, repeating special prayers at fixed stations on the path. After many years of veneration, the maze lost its original religious significance and the task became a game -- a simple amusement and stylized garden curiosity.
"Turf mazes," were simple paths in maze form cut into the turf. These playgrounds were popular in England and other countries.

MAZES IN MORE MODERN TIMES
Currently, the most widely known labyrinth is the hedge maze at Hampton Palace just outside London. We have, today, in many amusement parks, a "hall of mirrors" that have, as their basis, the usual maze pattern.

THERE ARE ONLY TWO BASIC MAZES
When you consider this geometric form, you can see that there are only two types of maze. The first (some lexicographers call the labrynth) has no divided passages and have the solver simply follow a winding path from start to finish. The second (identified as a maze) has one or more points where the paths "branch" to allow other possible routes, only one of which leading to the emergence at the end.
For the past hundred years, this divided-path format has been the basis for simple, classical mazes that provide children with a few moments of amusement with pencil and paper.

THE RISE OF THE COMPLEX MAZE
About 20 years ago I was approached by a friend who owned a book store. He asked me, as a graphic artist, if I knew of any maze books he could stock as there was quite a growing demand for these puzzles and he had but a few in his store.
The thought intrigued me, and I produced and published a 32-page booklet of my own designs. I must confess that I had never bought any maze books and I came up with several maze forms which I believe were unique at the time.
This publication brought me to the attention of several game-book publishers, and that started a part-time career that I have followed to this day.

THE THREE PATTERNS
After many years I have found that all possible mazes fall under three patterns: one, two, and three dimensional.
The 1-dimensional maze, I call a "string maze," has a single line that is interrupted by "knots" where the path branches.
The 2-dimensional maze is the most common maze and, I call it a "flat" maze. This form is the most common and can be a simple design for children up to complex adult mazes.
The 3-dimensional maze is the one where the paths, like plumbing pipes, run over and under one another. These are, of course, a complex challenge.

TWELVE MAZE CATEGORIES
You must understand that, to make a maze difficult, you must fool the solver's eye. Complicated pathways are only one way to do this. I have added the "one-way arrow," which only permits a person to move along a path in a specified direction.
There are, of course, several other ways to fool the eye. One of the best ways is in the under-over maze, where the paths are not easy for the eye to follow. Then, because some solvers have discovered that many mazes are more easily solved by starting from the end, there is the need to introduce false backward paths, starting at the solution.
After going over all the mazes I produced in 20 years, I find that I can break these mazes down into 12 general categories. Sometimes these are combined.

  1. Simple - these are the mazes you see in many game books. They require the solver to enter at one point, and emerge at another.

  2. Counting - where points must be gathered to meet a specific value before exiting to win.

  3. Gathering - which is the same as counting, except that "things" (such as dots or stars) are gathered to meet winning requirements. A variation is to require that "less than" a specified number must be tallied.

  4. Challenge - mazes require the solver to choose one criteria (for example, a "smiling face" graphic vs. a sad face) and then is only allowed to pass through gateways with this same symbol.

  5. Jump - mazes where solvers reach a gateway [the end of a path] they "jump" to a designated spot somewhere else in the maze with the sane letter or symbol.

  6. Pair/Join - requires the solver to connect a specific starting point to a designated end. For example, there may be four gateways called north, south, east, and west. You are required to join two, but not told which two.

  7. Counting Out - mazes have their paths divided into "boxes." Each entry gateway has a number, indicating the number of steps that must be taken. Each point along the path must contain a number. The winner is able to count out exactly to the finish point.

  8. Chess Move - mazes have the path broken up into boxes, as in counting out. The difference is that you move as a chess knight does: 3 in one direction and then 1 in another.

  9. Sequential - mazes require the solver to go through a set of gateways in sequential order, The order need not be in strict sequence (1-2-3-4-5...) but in a rising sequence (2-4-8-9-12...).

  10. Spinner - is a circular gateway with an arrow indicating the direction of travel. The rule is that the solver must travel in the direction of the arrow and must leave the circle at the very next opening.

  11. Combinations - are puzzles that combine more than one element, such as both flat and under and over mazes. There may be mazes with 2 or more elements combined.

  12. Carrom - Set in a grid, solver moves in a straight line until hitting an angled "Mirror" and is deflected either right or left. There are also "splitters" which allow changing one's path in one of two directions.

MAZE CREATION
The most important element of successful maze creation is patience. When I started out, all my puzzles were hand drawn, and this added a certain amount of artistic creativity.
Today, I work with a computer and draw under a software program called Freelance, produced by the Lotus Development Corporation. While this reduces my artistic freedom, the restrictions provide me with specific boundaries that are fun to try to surmount.
My earlier books did not have a theme and were simply the product of whatever idea took my fancy. I soon developed theme books, where all the puzzles were based on a common idea.
For example, you will see in this list of my books the change in my plans:
Book 1 - Mazes For Masters was published by myself and contained 32 mazes but no solutions. My idea was to publish the solutions for book 1 in book 2. This was never done.
Book 2 - Grab a Pencil #6 was produced by Hart Publishing as one of a series of pencil-puzzle books.
Book 3 - Bewildering Mazes was the first book published by Dover Publications. From this time on, all books contained 48 mazes
Book 4 - Challenging Mazes was the second book for Dover.
Book 5 - Perplexing Mazes was the third Dover book and the last without a
theme.
Book 6 - Numbing Numbers is the 4th book for Dover and the first with a theme.
Book 7 - Reflections is the 5th book for Dover and is still in production.
Book 8 - Patterns is the 6th book.
Book 9 - Juvenile Mazes is the 7th book, and the first one in a different (smaller but thicker) format. As the name indicates, this is a series of puzzles for younger folk.

PUTTING A MAZE TOGETHER
Obviously, I can only talk about the way I create a maze. There may be other ways, but I find this system is the most practical.
My first step is to decide what type of maze I will create. Usually, I start with the openings at the top, draw in the sides, and then allow for the bottom openings.
I then precede to construct the maze. While I do not have a solution worked out completely, many times I will draw the lines in such a way that, at one point, there is only one path that can be the solution. I also add false leads from the maze exit.
This is not always the case. When a maze has been created, the next step is to run it out on my laser printer and make several photocopies. These go in a folder marked "Ready for Pencil Solution." When the mood hits me, I take out one copy and determine, by soft pencil line, the solution path (SP).
Using a blue pencil, I fill in all the paths that branch off the SP. Using a red pen, I insert blocks at any paths that return to the SP. Next, I apply a different color for each of the other false paths that have been created. I either block off or open paths using the red pen.
When the maze has been "pencil solved," it goes in the next folder called: "Ready for Edit." This is where lots of patience is required. I must bring up the maze on the screen and edit the graphic wherever there is a red correction.
After finishing the editing I make a second computer file containing the edited puzzle and I add a "solution line" running from start to finish. Now each puzzle has two files: the original and the solution copies.
When this is done, copies of the two files are run, and they go into the "Ready for Testing" folder. When I get a number together, I call on my friends and give them the "privilege" of trying out the mazes. I ask them to find their own solution and then check that against mine.
Three outcomes are possible: (1) their solution and mine are the same; (2) they find that their solution starts and ends correctly, but they have found another solution path; and (3) once in a while they find that they cannot complete the maze because my original and the solution are not exactly the same.
When the mazes are returned, I re-edit the last two problems and put the mazes in the "Ready to Go" folder.
This may sound cut and dried, but I assure you that I have hundreds of mazes that never see the light of day for many reasons that are too complicated to discuss in this article.
Posted by Maze Creator at 20:35:39 | Permanent Link | Comments (0) |

Lee Daniel Quinn's Biography

Maze Creator had the privilege of being visited by Author, Lee Daniel Quinn. Here is his autobiography. It has come to our attention that Mr. Quinn has passed. Our thoughts go out to his family.


Autobiography of Author
Lee Daniel Quinn
(Author of many Maze books)


I was married in 1955 to my current Britbride, Margaret. We have 3 children: Victoria Royle (Bonkey), Candlish, Conrad Michael Quinn, and Mary Elizabeth (MB) Goldberg.

We Quinn's have 4 grandchildren: Michael (from Conrad), Zoe (from Bonkey) and Alyssa & Brittany (from MB). Victoria married an Englishman so the Queen's books are balanced as she lives there today.

I was born in The Bronx, NY in 1929 and lived there in my teens. Margaret, was born in Bess o' th' Barn, a suburb of Manchester (England) and lived at home until enlisting in the Wrens -- the woman's British naval arm.

I grew up in a very "mixed bag" of teenagers who had one thing to link them -- they were all what today would be called "nerds." We were all into High School chemistry and physics and all worked and hung out at a bicycle rental and general fixit shop called "Fuller's" where we were into all sorts of nerdy pranks. We had, Irish, Italian, Jewish, German, Black, kids -- growing up with this group provided me with a lifelong ability to get along with all sorts of people.

Going to work out of High School, I worked for the New York Central Railroad in the passenger department. The last place was the ticket windows in Grand Central Terminal where I met Margaret, sold her a ticket and lost my heart to her after a 3-year international courtship.

There followed a series of transportation-related jobs, such as United Airlines as reservation agent and ticket agent; various retail travel agents (in New York, Detroit, and Indianapolis); wholesale travel suppliers in New York; and for a travel club where I was the direct mail manager.

Margaret and I opened a home-based typesetting business in New Jersey and this occupied both of us for about 20 years. We set type for Rutgers University publications and other local organizations. Working with a computer programmer, I designed an early typesetting program which we sold. I edited and published a local newspaper for about five years. I also offered his services as a communications consultant to small businesses in the area.

On weekends I sold my non-objective art at various malls in the area, winning a prize at the big Greenwich Village (NYC) art show. Because I used to do pen and ink doodles, a local bookstore owner asked me to produce and publish a book of mazes which were popular at the time. This lead -- over 20 years -- to producing a dozen complex maze books, most of which were published by Dover Press and are still in print.

Over the years, with my love of words, I began to collect odd definitions of ordinary words which I wove into a 142 page book containing 5,000+ of these definitions. Because I didn't have the citations for each item, I could not publish Quinn's Devious Dictionary, so I give it away for a $25 donation.

I also acted as campaign coordinator for a local Democratic organization, climaxing in his election as mayor for our community.

When the typesetting business slowed down, I was asked to join the local municipal government as communications coordinator. I held this position for 4 years, during which time I set up the municipal cable television station.

After the mayor declined to run for a second term, I was asked by the County government to come in and be a part of a team which set up a 2.5 million dollar Fire Academy. After 10 years I retired because there was so little to do.

We are in our 46th year of marriage and I credit this to the fact that Margaret still laughs at my jokes. After I retired, I went crazy out of boredom for a while. That is until I discovered conversing with other emailers. I established the two daily e-columns and that saved my mind. In the meantime I had a slight stroke that left me with a shaking hand, but not for typing -- just writing. Then I developed an intestinal condition that keeps me close to home -- but not isolated. I am also the doyen of a words discussion group called ABOUT-WORDS.

All together, I'm quite addicted to the computer -- but quite happy.
Posted by Maze Creator at 20:33:21 | Permanent Link | Comments (0) |

New Version of Maze Creator Released

New versions of Maze Creator FREE, HOME, STD,
and PRO have been released. Here are the changes for Maze Creator
PRO:

New in Maze Creator PRO 1.50:

ADDED: TILER Gallery added, download and install new TILERs as they
are released
ADDED: Save MZE Files version 2 file format, includes all text &
images
FIXED: Some printer drivers failed to accept a High Resolution Maze,
Maze Creator will now slowly reduce the resolution of the image
until the printer driver accepts the graphics. This will slow down
printing for some, but increase driver compatibility. A few
specific drivers, such as Adobe Acrobat, need this for proper
support.
FIXED: Random number generator sometimes seeded the same maze on
fast computers
ADDED: Multiple mazes with Solutions during print
ADDED: Multiple "Image File" Export with Solutions
ADDED: Export of "Image File" with Solution
ADDED: ReRender Maze Option to generate a new maze with solution
from the same template
FIXED: Preview when selected a Tiler option
FIXED: Reading *.tle files, properly handles last entry if last line
is not a blank line
FIXED: Export to Image File right and bottom edge got clipped with a
fine pen size

Start your copy of Maze Creator to see the changes for your version.

Thank you for your support,
Greg Peatfield
Maze Creator Author
www.mazecreator.com
Posted by Maze Creator at 20:19:33 | Permanent Link | Comments (0) |

ABOUT Maze Creator Software

ABOUT Maze Creator Software

Maze Creator was founded by Gregory Peatfield in Salem, NH in 1998. Greg has been an engineering scientist for Hewlett-Packard, Director Research and Development for GE Medical Systems/Deio Inc, and most recently as IABP Program Manager for Arrow International. He started solely as a software company and has expanded to include Web Site Hosting and services, fund raising, as well as consumer sales.

Maze Creator is the world leader in maze design software. Users can create maze type puzzles with this computer program as activities or educational use. These are many different styles of mazes that can be created with this software; square, circle, hex, triangle, and many other repeating patterns. Text and graphics can be added to the maze template, such as a boy saying he lost this dog and a dog at the other side of the maze. When the general layout is done for the maze, the software will create the maze with a single path from any start to stop locations. A solution is also created for the user of the software. It can then be printed for use or imported into desktop publishing software to become part of a larger work.

Maze Creator was first release as a hobby. Over the years is has received many millions of downloads world wide and become an important leader in maze design. Many different types of people use this product; teachers, church groups, private/public organizations for newsletters, parents, publishers, and puzzle enthusiasts. The product offering now consists of 4 different Maze Creator Product:

· Free Maze Creator – Limited in the types of mazes it can create and only has the ability to send its output to a printer. (Freeware)

· Maze Creator HOME – Directed towards the person who would like to create mazes as activities for themselves or others (children). This version again will only print its output, but has all the maze types available for use. (Commercial)

· Maze Creator STD – This is the original shareware version and is still downloadable for evaluation. It has most of the feature of the PRO version, export mazes for use on website or within other works. All the styles are available. The main limitation here is its intended use; the work produced by this version must credit Maze Creator. I cannot be claimed to be the users exclusive work. (Shareware)

· Maze Creator PRO – This is the Commercial Publisher version of Maze Creator. This version contains some higher end graphic features as well as the license allows the users to claim any and all copyrights of the created output. (Commercial)

Website: www.mazecreator.com

Posted by Maze Creator at 20:16:42 | Permanent Link | Comments (0) |